Book of Shadows8/23/2018 Spellbook Contents - Makzaad Book of Shadows
Spells: Spell Name - Spell Component - Spell Result Petty Chaos Magic - Cantrips Spew - "Olog-Tharm" - Thimble of Troll vomit – Hexes a foe to vomit some when cast Blessing of the Master - "Lutom-ob Ash-Goth" – Pint of child’s blood – Increases attribute 10% Curse - "Dam" - 1 Fingernail or some Hair – Victim is plagued by one thing for one day, from flatulence to boils Burn – "Hazdrat"- Bit of ash – 8 yard radius spray of burning embers which may spark fires Befuddle - "Pa-gog" – Black lotus bud – Single touch makes victim drowsy and silly intoxicated Clear Eyes - "Burzum-Auga" – Hangman’s eye – Permits wielder full night vision Lesser Chaos Spells - 1st Stage Bind – "Varg" - Piece of rope – Magic force binds a victim unless they can shatter a rope’s bond Terror- "Ognir" - Raven’s skull – Visually bizzare transformation to make fearsome in combat Tremor – "Brakat-Gur" - Crushed stone – Ten yard area consumed by quaking tremors, Caster suffers no effects. Tchar's Blessing - "Urd-Namat" - Wydstone Talisman - Self-automatic, Prayer leads to a minor experience gain if no spells are cast in the next battle. Dark Lore - 2nd Stage Summon Horrors - "Jum-Drok" - Some live Warpflame - When the Firestorm is too excessive the Caster may channel Chaos magic and attempt to conjure Pink Horrors of Tzeentch. May involve drawing a small Eye of Chaos to cause the effect. Favor of Tzeentch- "Fashot Lutom" - Flame Pendant - The caster reaches out to grasp Winds of Magic, allowing to cast a random spell in it's stead without the required components. Rites of Chaos- "Lutom-ob Lomor" - Mutation Granting, use Beastman horn to scar a symbol or simply a sacrificial wound. May grant others the Mark of Chaos with a lean towards Tzeentch. Mindfire– "Hugi-Ghash" - Madman’s cranial fluid – Magenta fire bolt induces insanity, or damages the insane. Touch of Chaos - "Prok-ob Lomor" – Beastman’s horn – Being struck causes horrid mutations to form, perhaps consuming the victim into Chaos Spawn. Tchar’s Dark Lore - 3rd Stage Tchar’s Pink Flames- "Urd Laga-Ghash" - Burning arrow – Twin magical missile blasts of hard hitting Chaos Fire for damage. Tchar Firestorm- "Urd Shakraum-Furtun" – 13 Mutant’s bones bonfire – 24 yard effect, streaming pink flames extensive damage which turns fallen into Pink Horrors after about ten seconds Slave to Chaos - "Snaga-im Lomor" - At a range the caster presents his Chaos Symbol to effect an enemy with a surge of Magic - Aethyr that causes serious internal harm. If slain they rise as a Horror of Tzeentch. Stun or KO ends it. Tchar's Ritual- "Urd Fashot" - Innate Gift of Chaos - The winds of magic are bound to the will of Tchar and no so-called wizard may use them against his favoured. The shaman ends all effects of currently active spells. Details: War Paint of the Eagle's Talons - Carrion of the Eagle ground in with woad and blue-toned coral. Add some mercury, silver powder and malachite / wyrd stone powder for Mutation and Magic resistance. Chaos Fire- This is either described as Omni-mental or Non-Elemental magical in damage. Chaos is difficult to be immune to, most conventional protections don't work. Daemons of the Warp, themselves, born of it show little to no resistance. Their side effect, mutations, are another story. However 'Magic' resistance and immunities to magical energy in general work fine. Also, resisting Transmutation spell-effects would help immensely against the cancerous Chaos mutations. Warpstone acts as a mundane poison. Other Arcana Egregore Jar - A malign spirit conjured with black magic, its purpose varies by the individual witch bottle created. Some are used to seek vengeance, others protect a property or are used as a baleful hex. Gavel often uses his to protect a building or encampment when sleeping. Transmute Ore - A spell copied into his spell book, this is the ideal blend between alchemy and alteration allowing the user to apply transmutation to metals. This is mainly done to help in rituals or improve stockpiles.
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